AI Insights · Timothy · October 2024
Top 5 Horror Games in Brazil Q3 2024: Unified Platform Performance
Explore the performance of the top 5 horror games in Brazil during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top horror games on a unified platform in Brazil showcased diverse performance metrics, reflecting varying levels of popularity and user engagement. Here, we delve into the weekly trends for downloads, revenue, and active users for these games, based on data from Sensor Tower.
Dead by Daylight Mobile, developed by Behaviour Interactive Inc., saw a dynamic quarter. Weekly revenue peaked at approximately $8.2K in mid-July, followed by fluctuations that resulted in a decrease to about $3.8K by the end of September. The game maintained a strong presence with weekly downloads averaging around 11K, peaking at 13.8K in late July. Active users steadily increased from 291K to over 324K, suggesting a robust engagement from the player community.
Identity V by NetEase Games experienced a notable decline in revenue, starting at $8K at the beginning of July and dropping to just over $2.5K by the end of September. Downloads remained relatively stable, ranging from 2.4K to 1.1K throughout the quarter. Active users showed a slight downward trend, concluding the quarter with approximately 32.7K users.
Game of Vampires: Twilight Sun from Dream Plus had a challenging quarter, with revenue decreasing steadily from $4.1K to $1.8K. Downloads plummeted from nearly 7K in early July to negligible numbers thereafter, while active users followed a downward trajectory, settling at about 5.4K by the end of September.
Myths of Moonrise by STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED showed a moderate performance, with revenue oscillating between $1.5K and $2.3K. The game saw a surge in downloads in September, reaching 4.2K, and active users peaked at 11.9K, indicating a late-quarter boost in user engagement.
Mystery Matters, published by Playrix, experienced consistent revenue around $1K, with a slight increase towards the end of the quarter. Downloads varied significantly, peaking at 3.3K in the final week. Active users also fluctuated, ending the quarter with approximately 4.9K users.
For more detailed insights and data on these games, visit Sensor Tower.